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VOL. 6, ISSUE 2 (2024)
Exploring the effectiveness of gamification in ESL classrooms
Authors
Payal Rathi
Abstract
Gamification, which is the utilisation of the game design elements and mechanics like ranking lists, levels, points and badges in a non-gaming environment to increase the engagement of the learners has gained traction in English as a Second Language (ESL) instruction. This paper explores the effectiveness of gamification in ESL classrooms, examining its impact on overall learning outcomes. Common gamification elements in ESL include feedback, points, quizzes, and leaderboards, while less utilized features involve collaboration and role-playing. Effective gamification designs can foster interaction, autonomy, and a fun learning environment, tailored to participants' backgrounds and preferences. Existing research has indicated that gamification can help by stability in the interest of the learners, enhancing their motivation and promoting social interaction among them leading to better learning outcomes. However, the competitive nature of gamification can demotivate some students, highlighting the need for a balanced approach.
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Pages:63-64
How to cite this article:
Payal Rathi "Exploring the effectiveness of gamification in ESL classrooms". International Journal of Educational Research and Studies, Vol 6, Issue 2, 2024, Pages 63-64
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